Next Generation have published a great article looking at why there are so nany World War II games published.
 “Throughout history, one of the most incredible tests, is the test of a soldier,” says Gearbox Software CEO Randy Pitchford. “From shield and spear to tanks and battleships, war and soldiering is one of the most interesting human experiences. Thus, it is one of the strongest human fantasies.” |
If being a soldier then is what Pitchford calls a “core fantasy” of gamers, what better backdrop for a soldier than World War II? |
“World War 2 is the greatest war,” maintains Pitchford. “It’s arguably the most important and certainly the largest scale war the Earth has ever known.” Consequently, a large majority of games involving conflict and soldiering are thereby centered around the Second World War. |
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June 14, 2007 at 12:08 pm
Thanks, I was wondering what else i could blog about this week, and now I have an easy target.
June 29, 2007 at 4:04 pm
[...] at Victoria’s Cross linked to yet another piece of lazy journalism about computer games. This is the other side of the [...]